Even with the Internet, board games are still in vogue
April 3, 2008
By RUTH SOLOMON
Staff Writer
Tami Warshawsky remembers playing Monopoly when she
was young.
Today, the Deerfield resident's closet is overflowing with dozens of
board games, thanks to a generous friend who gives the family a new one
every holiday.

Pioneer Press staffers play It Was a Dark and Stormy Night, a new board
game at the Glenview offices. Starting from bottom left, clockwise is
J.T. Morand, Sheryl DeVore, Dorothy Andries and Ruth Solomon.
(Buzz Orr/Staff Photographer)

The No. 1 all-time selling board game: Monopoly, of course.
Warshawsky said playing one of their "gazillion" board games is an
excellent social opportunity. "It is a wonderful way to be together, to
enjoy each other's company," she said, adding Saturday is often game day
when the entire family is at home and guests come to visit.
Warshawsky said the family has also played the century-old game Pit for
years.
Recently they discovered a more sophisticated type of Monopoly game
called Acquire, invented in 1962. They like it because it requires more
skill; players buy and sell stock instead of properties.
The Warshawksys are seemingly experts at choosing the best board games.
Indeed, Erik Arneson, of About.com's Board and Card Games forum, chose
Acquire as one of the top five best entries for Games Magazine's Hall of
Fame, in addition to Diplomacy, Scrabble, Risk and Taboo.
And, Monopoly is the all-time best selling board game. Since it was
patented in 1935, more than 250 million copies have been sold, said Pat
Riso, a Hasbro spokesman.
Now the owner of Parker Brothers and Milton Bradley, Hasbro has about 80
percent of the board game market, while Mattel has 10 percent and
individual companies the rest, said Sarah Gloystein Peterson, editor of
Iola, Wisc.-based
Knucklebones
magazine, geared to board game lovers.
Mancala anyone?
Board games go back thousands of
years. A version of mancala, still on sale today, is believed to be more
than 8,000 years old. This game of skill requires two opponents to move
marbles or stones in opposite directions around an oval-shaped pit,
capturing the opposing player's stones along the way.
The game of Go, a two-player game in which you place stones on a grid
and try to capture the most territory, dates back to ancient China,
backgammon goes back 5,000 years, and references to a more difficult
form of Parchesi date to 16th century India.
In 1843, the first board game was invented in America --Mansions of
Happiness. It was a morality game with the goal of advancing to heaven
(the "mansion" in the title) and not end up in the poor house, said Nik
Ricketts, curator of the Strong National Museum of Play in Rochester,
N.Y. The Strong Museum's collection of 1,000 board games, some going
back to the 19th century, is the largest in the U.S., Ricketts said.
In 1866, The Checkered Game of Life came out and served as a model for
the Milton Bradley game of the same name. But instead of dice --
considered immoral because they were often used in gambling -- players
used a triangular spinning top called a "teetotum" to advance around the
board.
Since World War II, many popular board games were invented, including
Scrabble (1948), Clue (1949), Candyland (1949), Risk (1959), Uno (1971),
Dungeons and Dragons (1973) and Pictionary (1986), according to
About.com's board game expert Erik Arneson.
Settlers of Catan
Despite the dominance of Hasbro, last year, the five best selling games
in the U.S were not made by that giant retailer. Comix and Games
Retailers magazine named the top five as The Settlers of Catan,
Carcassonne, Zombies, Fluxx and Talisman. Settlers of Catan, called a
"masterpiece" by Arneson, has players build roads, settlements and
cities in a combination of skill and luck.
It is very difficult to break into the market through giant board game
seller Hasbro, said Peterson, the
Knucklebones
editor. Hasbro uses in-house inventors, although it does look at some
games sold by Winning Moves, a Massachusetts company, which serves as an
incubator of sorts.
"It's a tough business," Peterson said, adding all inventors think their
idea for a board game could be the next blockbuster. Peterson said one
of her favorite games is Ticket to Ride, Europe, in which you collect
trains and connect cities with railroads.
Will electronic games ultimately make board games obsolete? That does
not appear to be the case, with Hasbro's sales of board games up 14
percent last year over the previous year.
And families such as the Warshawskys enjoy both: "We love Wii, too. I
wanted to bond with my sons, so we have been playing Wii tennis. It
allows you to relate on another level," Tami said.
The Strong National Museum of Play is planning a major electronics game
exhibit for two years down the road, curator Ricketts said.
But Ricketts said board games serve a vital function: "Board games are
important because they keep families together."
What if you were only allowed to have 10
board games? Erik Arneson, of About.com, lists these games as must-have
board games for that collection:
Settlers of Catan, gather resources/compete to build roads and cities
with unique board set up each time; Scrabble, for word lovers; Puerto
Rico, compete in different roles to be best at growing and shipping
crops; Hollywood Blockbuster, an auction/movie making game; Chess;
Time's Up, celebrity-identifying game dubbed "hilarious" by Arneson; I'm
the Boss, "great game of wheeling and dealing"; Smarty Party, trivia
game that "keeps everyone involved"; HeroScape, "ultimate battle game" ;
Mystery of the Abbey, deduction/who-done-it game.
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