Strategy Word War Traditional Card
GRID®games are a collection of games that “ENTERTAIN and EDUCATE” players ages 4 years + Game Time 5 - 15 minutes
LOTS OF GAMES—LOTS OF LEVELS—LOTS OF FUN!
GRID®games help players learn, build and strengthen MATH SKILLS, LITERACY SKILLS, DECISION MAKING SKILLS, CREATIVE and CRITICAL THINKING SKILLS
KIDS have “FUN, FUN, FUN, while they LEARN, LEARN, LEARN
ADULTS “CLEAN THE GEARS BETWEEN THEIR EARS”
SENIORS “EXERCISE THEIR MINDS” and “BOOST THEIR BRAINS”
EDUCATORS evaluate cognitive levels and teach students using a fun and friendly format
TICKLE—BEND—BLAST—BOOST YOUR BRAIN WITH
This is an idea for a word-building toy.
The toy consists of the following three injection-molded plastic components:
1. A two-part spoon
2. 8 rings
3. A two-part handle
Each ring has all 26 alphabets A-Z embossed on the circumference. The rings can be rotated individually on the spool. The design ensures that the rings snap into position on the spool so that the letters are always aligned in a row. The two-part handle doubles as a stand to rest the toy on a table or other flat surface.
In any given position of the rings, several words can be found using letters in any two successive rows. The rules of play permit the use of the same letter more than once, to form words. With so many possible combinations of the position of rings, the scope for forming words is huge and exciting.
The toy, besides being educative, helps to improve concentration and observation skills.
Tornadoes. Tsunamis. Plagues.
Or signs of gods' wrath?
Playing Gods: The Board Game of Divine Domination is the world's first satirical board game of religious warfare. Two to five players (as gods) try to take over the world and make everyone on Earth worship him or her. As a god, you can try to convert other gods' followers, promising them things like Afterlife, Prosperity, and Miracles. Or you can kill them off with plagues, locusts, earthquakes, floods, and other Acts of Gods. Watch out, though, because bad things can happen to good gods—one of your preachers is caught with a prostitute? Too bad, you lose a sect!
Players can be figures from one of the world's major religions, or they may choose to be any god from Zeus to Cthulu, from the Cult of Oprah to The Almighty Dollar. They can even create their own gods---or be a god! Though the theme includes religious battles, it is really a satire with an underlying message of peace, encouraging people to think about the tragedy of killing others just because they have different beliefs. The god with the best strategy, skill, and luck shall rule the world....
For 2 to 5 players, ages 14 and up, playable in 30 to 90 minutes.
Visit www.PlayingGods.com for more information, or contact the Creator at Balls@Playinggods.com.
|SiegeStones™ is an exciting new abstract strategy game for 2-4 players from Live Oak Games. In the style of the classics, this wooden board game is perfect for playing, re-playing, and displaying. Players take turns placing either towers or stones on the board. Stones threaten towers, controlling them. Towers weaken stones. Be the first to control four towers and win. Can you take the towers? Visit our web site www.siegestones.com) for more info!|
MOONSHOT EUCHRE® - “The Ultimate Game of Euchre”™
Teens to Adults of All Ages Includes 2, 3 and 4-player versions
MOONSHOT EUCHRE® is played with a double deck of 32 casino-quality cards; there is TWO of every Ace, King, Queen and Jack in all four suits to make the game more challenging.
Players receive eight cards each and get one opportunity to bid on the number of tricks their side might take if they win the bid. If the side with the highest bid fails to make their “book”, they lose points. The game goes to 52 and scores are kept on one of the 150 special score sheets. Games take only 20-30 minutes.
Instructions have highlighted “Quick Start” rules to get new players up and running, plus many Tips & Strategies to make games even more enjoyable. WARNING: It can become addictive! Suggested Retail: $19.99
for more info
The Hook is Poker Gone Wild – a new dice game that uses the natural
progression of poker along with community dice and individual dice to
amuse and confuse players. Bluffing opponents is a big part of the
game, since you are the only one who can see inside the Off The Hook box.
The game does not merely base itself on dice outcomes, but more on the
personalities of its players. So challenge opponents, apply
pressure, and wait for them to flinch, because Off The Hook is
thought-provoking and strategic. So get ready for an Off The Hook
experience! You will get “hooked” once you play… in more ways
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