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How (and Why) to Play with Your Child in Six Steps Sometimes,
the best things in life really are free. The
difference between a happy parent and an overwhelmed one is the
difference between a parent that sees the big picture and one who is
caught up in the drudgery of the moment. You don't need to spend money
to make children happy; you need to spend time. I'm
not going to rail against expensive computer games, videos, summer
camps, activity groups, and so on ... except to say that, while these
may have their place, two things these items have in common are that
they separate a) you from your child, and b) you from your money. The
best alternative to these items is to look at the big picture. If you
have a child, I want you to take ten seconds to look at him or her. You
have, at best, eighteen years to play with that child. Once the child is
past eighteen, you may have still have a relationship, but it will no
longer be with that child. It will be with the adult who took his or her
place. Big
picture. You've
got a good many years to live after that child turns eighteen. And
you've lived a good many years before he or she was born. Now is your
only chance to be with that child. Every
smile, every cough, every bruise, every tantrum, every defiant stare,
every catch and tumble; these only happen for so long. Make each one
count. Sure, you make mistakes, but even mistakes are good lessons if
you recover from them and build on them. It's better late than never to
really start playing with the child that you have. Look
at the big picture. Accept
that playing with your kids is time well
spent Play
is natural, both for children and for adults. We never stop having a
need to play, we just have other things to think about. And life tells
us that, since these other things are serious, that therefore they are
not games. What hogwash. You
can turn just about any task short of a funeral preparation into a game.
Putting joy into your living doesn't mean taking life less seriously. It
just means enjoying life more. Stop
wasting your life and start playing games. Share
time together with your child; recognize what is most important; see the
big picture. All of those other things you do, you do to spend time with
your children; maybe you forgot that. If you only spend time with your
child, you may not have any money; ok. But if you spend
no time with your child, aren't you missing the point? Play
helps a young mind grow. Every minute of play is a minute of rapt
attention at learning something; if it's not a new task or new
information, it is learning that closeness and laughter are possible in
this world. Play
helps an old mind rejuvenate. Studies show that play staves off dementia
and Alzheimer's. Playing
means learning about the real world. Any play, however you formulate it,
means social connection, distinguishing between what's in the game and
what's out, pattern building, fairness, cooperation, attention, and
challenge. Playing
means learning about other people and their feelings. Play
teaches every conceivable subject: math, verbal, history, economics,
politics, environment, safety, law, and so on. Not only do game themes
cover all of these subjects, these subjects are the natural
lessons learned from playing many games. Play
builds abstraction and possibility. The real world is one thing. Play is
the first step to imagining something possible that doesn't yet exist.
All play exists within an abstract fantasy world imposed over our own.
The older the child gets, the larger this space can become. Play
helps us learn about each other. What makes us suspicious, what it means
to hurt, what it means to play fair. How to build trust. Play
helps toughen us against obstacles and failure. It builds resolve and
fortitude. We must deal with losing and winning; we must deal with our
own emotions in a way that doesn't inflict them unfairly upon other
people. Play
teaches us to deal with the consequences of our own actions. Here's
more
on why
we play games. Know
your child Every
child is different. I don't have to tell you that, right? This means
that not every play style or type of game will work with each child. Some
children will find certain types of games more challenging than others.
Some will find some games more boring than others. You may be tempted,
and the child may be tempted, to only play games where your child
already knows how to win. That is not the right path. Play games that
are fun and don't turn them into bad experiences, but don't shirk away
from building up skills in all types of areas. Avoid
the boring, but don't avoid the challenging. If your child gets upset
because a game is
hard, it may be that you need to explore the nature of what games are,
and explain that failure in a game does not equate to failure as a
person. Or, it may be that there are equivalent types of challenges that
your child could take on somewhere else. Knowing
when to switch to something else is a tough call. You don't want your
child to do nothing but crow about winning - that is not what games are
about. You also don't want your child to face challenges that he or she
doesn't really need to or are just too hard, when there are other more
rewarding paths to pursue. Broaden
the definition of play There
are all types of play, appropriate for different age children, different
cultures, and different personalities. Don't narrow your definitions to
only one type of game. Chess is not the only valuable game, even if you,
yourself, are
a Chess grandmaster. Think
kinesthetics: running, tumbling, jumping, dancing, sports. Think
thinking. Think storytelling or creative writing. Consider games where
you name things and your child repeats them, or games where you ask your
child to name things that he or she sees. Some
games just follow simple questions: What should we do, now? What's next?
How do I get from here to there? How are we/you going to solve this? There
are games of cooperation and games of competition. Remember that even
competitive games are essentially cooperative activities. All players
have to come together, agree to the rules, and participate to make the
game work. The end result is a played game. Narrow
the definition of play Still,
there are things to look out for when playing with children. Avoid
total luck. It's not
that a child doesn't learn anything by throwing a die and moving a
piece. It's that it's empty calories. At the same time, the child could
be throwing a die and making a decision about where to move a piece.
Same activity, much better experience. Both
require you to count, both require you to recognize, both require you to
adhere to rules and react as events occur. But one imposes the results
on you as if you are a spectator at a horse race, while the other
develops your brain. Avoid "games" that requires no decisions;
I call these "gambling". Avoid
rule breaking. Winning isn't everything - that lesson applies whether
you are two or twenty. If you don't learn this lesson at two, when are
you going to learn it? A huge lesson of games is that the stated object
of the game may be "winning", but real winning means trying
your best and creating a good experience. Losing forty-nine
chess games is winning if you get better each time. If
you cheat on behalf of your child, you teach that actual winning in the
game is more important than the real lessons of the game. This leads to
children who cheat later on, children who think that losing is bad (so
it's safer not to play). Or children who feel good about themselves
without having made any effort. That's not what we want to teach. Avoid
nasty competitions. Children must learn that you do not win at all
costs. The game is a story that has to play out within the bounds of its
rules. Hurting or cheating breaks the game; if the game is broken, you
may have "won", but you didn't win the original game; that got
tossed out along the way. Avoid
complete structurelessness. Even little children need to start building
patterns. If they can never guess what is going to happen, then they
can't learn anything. Avoid
stereotyping by gender or apparent intelligence. Don't assume that boys
or girls are better or worse at certain types of games, or will want to
play or avoid certain types of games. Let them experience the games, and
gently get them to try all types of games before letting them decide.
And don't let them back away from all challenges. That's what they're
playing for. Also,
children who are not smart in some ways may surprise you by being good
players at almost any type of game, if given the opportunity. Avoid
brainless games that isolate your young child from other people, such as
repetitive video games or computer games that simply display pretty
pictures. When kids are older, limited amounts of online games can be
both social and valuable. Avoid
games that you can't stand; if it's not fun for you, it won't be fun for
your child for very long. Find
good games Many
great games are free and need no components: peek-a-boo, stack the cups,
find a blue rock, build a raft. Many
need no more than pencil and paper, such as Connect Four, Dots and
Boxes, Hangman, Maven, and countless other games. Others need only a
deck of cards, a group of dice, a ball, some nets, jacks, marbles, or
other cheap equipment. If
you are going to buy games, look for games that are suitable for age
level or a little higher. Avoid choking hazards, of course. Avoid games
that are worthless and are wanted only for their pictures or association
with a licensed brand. The point is to learn and play, not hang the
board and pieces on your wall. Good
sites: KidGameRatings, Games
Kids Play, and Kids Games .
There are many other sites, but don't decide to play a game just because
some kid site recommends it or it looks easy: many sites don't think
carefully about what they recommend. Candyland is not your optimal
children's game! Adapt
games If
you're stuck inside and your child insists on playing something
brain-dead like Candyland or Chutes and Ladders, you can instantly make
almost any bad game better by giving each player a second pawn. When the
spinner spins or the die rolls, you then have to make a decision about
which pawn to move. Remember
that all games are springboards for new games. You can spruce up almost
any game by adding some more interesting decision making rules at the
beginning of the game. For instance, you can take a typical
roll-and-move game and let each player play the game with a set of
cards, rather than rolling dice. Each player hold a hand of three cards.
On their turn, they play a card, move that amount, and then pick another
card. Or,
each player can have a special ability, such as re-rolling two rolls
during the whole game, or always moving one more or less space than the
die says, or roll twice, pick one of the dice. Each player than picks or
is randomly given an ability before the game starts (switch off, to keep
things balanced). The abilities should add decision making, when
possible. There
is also a great book called New
Rules for Classic Games that is worth checking out. Remember
the big picture: you've only got one life to live. Fill it with games. Yehuda |