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Self-Production vs. Licensing – Basic
Information Mary Couzin Licensing or
Manufacturing your own product is a big decision for many inventors. The
choice depends on your product and how much work you are willing to do
to produce and market your product. Some products lend themselves to
both. You might produce and market your own product in the United
States, for example, and license the rights outside the US. Some inventors
start out self-producing and end up licensing. They self-produce and
create demand to eventually license at a higher royalty rate to a major
manufacturer. Trivial Pursuit, Tribond and Pictionary took this route. Whether you
self-produce or license, make certain you playtest your prototype with
people other than your family and friends. This feedback is crucial and
you will either have your own money at risk or be wasting a company’s
time reviewing your idea and lose your credibility. If you
self-produce, you will be responsible for the design, manufacture,
distribution and marketing of your product. And, although risky, the
potential rewards can be higher such as: control over your product, more
income per item (you keep the difference between wholesale and cost,
generally much higher than a royalty) and you can work the nice markets
that the bigger companies do not normally work. On the downside, you are
risking your own money or your investors and it is a lot of work. If you license,
you will probably need to work with an agent since most companies will
not meet with an unknown inventor. Agents are the gatekeepers for the
licensing companies and generally charge a fee to review your product,
but you don’t have to do the graphics, production, marketing, etc – much
easier! An agent will charge in the 40% to 60% range of the royalty you
receive, which is generally 5%. It could be higher if you have a proven
record of sales. It is difficult to get a company to see your product
let alone license your product. They see thousands of concepts a year
and it can take over a year. The downside of licensing is that you lose
control of your product and you can only hope they do a great job with
your product. There are instances, of companies such as Zobmondo
Entertainment, that have taken back their product and marketed it more
successfully than the licensing company (Hasbro in this case). There are many
success stories (and not-so-success stories) for both self-production
and for licensing. You need to decide what level of risk you are
comfortable with and whether the attributes of your product affect the
decision. In either case, we
wish you great success! |