Rules Guidelines as suggested by Michael Gray
"Your rules communicate your creation. They are a vital component for success."
Game Name:
Submitted by:
For what number of players: (Be sure you test this!)
For what age range:
INTRODUCTION: (A few lines on what the game is about.)
CONTENTS: (What is in the box? Don’t forget this.)
OBJECT OF THE GAME: (A few lines on what players must do to
win.)
ASSEMBLY: (Things you do once, like applying labels.)
SETUP: (Things you have to do every time you play.)
GAMEPLAY: (How to Play)
**Turn Sequence: (What to do each turn, in a bullet point list, in order.)
**Important Terms: (Optional - things like "trump", "suit",
"mortgage" and "suggestion".)
**The Cards: (If there are any, and if they need any special explanation.)
**The Dice: (Same as above.)
**The Game Board Spaces: (Same as above.)
**Scoring and Breaking Ties
**How to Win: (Don't leave this open to a time limit or an undetermined score.)
**Strategy Hints: (Optional, but fun to read.)
**Variant Rules- (Optional, for fewer players or for advanced play.)
REMEMBER TO:
**Write complete, clear, logically presented rules.
**Avoid words like can, may, could and should. Everyone understands "must".
**Avoid flipping from second person (you) to third person (he or she) within
the rules.
**Avoid making general rules that later have exceptions.
**Avoid references to future rules. This creates growing confusion.
**Diagrams are helpful. Never bury a key rule in diagram text.
Build your diagrams (examples) into the area where they will have the most impact.
Keep them on the same page as the text that introduces them. Make the examples
as user-friendly as possible.
RULES DRAFT DATE: (Update this date every time you change your
rules).