With the advent in our society of dual
income families, Saturday, between soccer, basketball and
baseball games, has become very important sales day for
retailers. Because retailers are in business to sell,
they cannot talk to or give consideration to new games on
Saturday.
Retailers need to sell the inventory already on their
shelves. Remember that retailers have finite shelf space.
That shelf space cost $x dollars a month. Therefore, it
is necessary to sell what is now on shelves to have the
money to "rent" shelf space the next month.
On the other hand we have the game inventors who give too
little consideration to marketing their games. Money is
spent on manufacturing and perhaps "sell
sheets" (information about the game and the
suggested retail.) A game inventor may have inventory,
but isn't savvy about how to recover their investment in
time and money. Many inventors think their game will be
discovered. They don't realize that the even the most
successful games like Trivial Pursuit and Pictionary took
years of hard work to be discovered.
Then how does an "indy" (independent) game get
shelf space? One method is to send a sample game with a
sell sheet. It is important to send the game because a
sell sheet alone does not tell a retail game buyer about
the quality of the manufacturing, the components and most
importantly, the game rules.
Do not expect a retailer to immediately order the game or
to return a sample. Sending a sample game is just one
step in marketing to the people who will make the
decision on whether or not to stock a game.
A retailer bases their buying decisions on a number of
factors. The most important factor is a retailer's
customer profile. If the customer base is mostly women
looking for a party game or a children's present, then a
game not fitting those parameters will probably not get
shelf space.
In other words a game should be marketed to those
retailers mostly likely to carry the game.
But not on Saturdays!
Pam Canfield
Gamelady, Inc.
Email - pamcanfield@hotmail.com
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