Arne Lauwers

Inventor of Arne, Pictureka! (Project X) and more….

 

Early in the new millennium Belgian Arne Lauwers, owner of his own private language schools in Belgium, was looking for a new challenge. So one evening he went to sleep and said to his wife: ‘Darling, by tomorrow I will have invented a game’. ‘Sure honey’, his wife said and she went to sleep. Only to discover the next day that indeed he had invented a card game. Up till now over 1,000,000 of his line of  ‘Arne’ card games were sold in over 42 countries. And it gets even better, just a few months ago another of his games, called Project X, got licensed off to Hasbro.

So what has happened since he changed his name card from CEO of a private school to ‘Game Inventor’? And especially how did he do it to become a successful game inventor?

The answer lies in a multitude of things he did:

‘My way’. One  thing is for sure; his approach of getting a game from his brains to the shelves has been less than classic. His stubborn approach, typical for somebody from Flanders, was the toughest one but also proved to be the most successful one. The first big difference with many inventors was that he financed everything himself and because of that he was able to have the finger on the pulse in about every possible stage of the development, production, marketing & sales of the game. This was a good learning school. Like this, he could gather knowledge about the business, its own special way of working, the people and companies involved, etc. He made about every possible mistake in the book but each time he learnt from those mistakes, until a certain point of maturity and experience was reached. The small size of his operations made it possible to react fast. And due to the own funding he did not have to listen to self proclaimed ‘professionals’ giving him all kinds of advice on what not to do. He just did his own thing and that led to some very original and new ideas, like the living board principle.

‘Terra Incognita’. This is a Latin expression and it means ‘uncharted lands’. Markets that were considered by the existing players too small or not worth the effort became his first markets. It was Arne’s belief that you can sell a game everywhere, so why not build the market yourself. The results were spectacular; he was able in under 5 years to get his games everywhere. There are sales of his games from Tasmania to Spitsbergen, from Kuala Lumpur to Vanuatu. Every time Lauwers Games went to the market and explored it. He teamed up with local people and listened to them very carefully. Like that he learnt things like a green box means bad luck in China but is deemed very pretty in Italy. Or a black box would be considered something from the devil in one country were as the same black box would imply something of refined taste in another.

‘Trust’. His whole idea of partnership is based on trust. He did not sign the first contract that passed his door and he followed the golden rule: never trust somebody that introduces himself with the words ‘Trust me’. A nice example is the entry into the Russian market. Arne got approached by a young entrepreneur who had the ambition to enter the Russian market with the games of Lauwers Games. The partner was not referenced but he had a superb vision. So they set up a meeting in Vienna (Austria) and started to talk for many days. 6 months later all the games of Lauwers Games were translated into Russian. The Arne games won 2 silver medals and Project X was chosen as game of the year in the Russian Federation. Flarus Trading got the distributor of the year award and continues to bring Arne’s games to the Russian Federation.

‘Patience’ with an academic degree in Chinese history and the title of Sinologist, Lauwers is like a fish in the water when it comes to doing business the Asian way. When somebody crosses his path, he likes to get to know him better before doing business. In the past, he took many flights to the other side of the world just to have lunch with a potential partner. This is according to our ‘Western standards’ a very unconventional way of doing business but that is how he did it. Up till today many partners have become personal friends and that is something that Lauwers values most.

‘Globetrotting’ With entering in the game business Arne was able to develop one of his main hobbies, to travel the world. Whenever possible he takes his kids and wife along. The highlight was a road show in Australia with John Hanley, CEO of Funatical, his Australian distributor. For 2 months they travelled around Australia with a road show to promote his card game. That year each of them flew round the globe several times to meet up and talk games. It ended up in an everlasting friendship that was symbolised with a gift from Arne to John, a silver whiskey flask with engraved on it the words ‘ for the love of the game’.

‘From Zero to Hero’

One day @ the Chicago International Toy and Game Fair in 2006 somebody from Hasbro came to Arne and said they liked Project X. In fact they liked it so much they started playing it amongst themselves during the convention.  And each time a person from the Hasbro booth came to the Lauwers Booth they swapped a Project X for a Hasbro Game. At the end of the fair Arne had a lot of Hasbro games! Early 2007 Arne & Hasbro came to an agreement and a few months later Hasbro launched, in its Parker Brother range, Project X under the name Pictureka!

‘Innovation, innovation, innovation’

Lauwers Games, the company behind Arne Lauwers is continuing to add games to its line. The goal is each time to make something completely different.  After Pictureka that was kind of a challenge. So Arne moved from a “I spy with my eye” kind of game to a game with racing gnomes. ‘Gnome Race’ is Lauwers Games biggest project so far involving a whole design studio that even provided a multi media module on dvd! As an appreciation for the outstanding  work of Mary Couzin, Arne decided to do the presentation of his new game @ Chitag 2007 on the DiscoverGames.com booth.

 www.lauwersgames.com

info@lauwersgames.com



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