Low-tech gamers remain loyal to the board

By Taryn Plumb, Globe Correspondent  |  November 29, 2007  Boston Globe

With the dexterity of a master Scrabble player, Leanne Gray clicked five plastic cubes on to the board: "U . . . M . . . I . . . A . . . Q."

Umiaq? Wait a minute. Is that a word?

Her opponent, 61-year-old Steve Penner of Stratham, N.H., shook his head. He didn't think so. He crossed the small, linoleum-floored conference room - where eight Scrabble enthusiasts sat paired at four boards - to a computer.

A few seconds later, eyebrows raised, he returned to report that a search of the Scrabble Players Dictionary revealed that Umiaq is, indeed, a word.

Gray, 56, of Portsmouth, N.H., couldn't supply its definition - it's an Inuit Eskimo boat, if you're curious - but stressed that spelling ability is most important in this game, anyway. "It's such a puzzle," she said of Scrabble. "It's so interesting to find hooks and a way out."

Sitting down to a board game and strategizing for hours might seem archaic in today's chaotic society, especially when there are updated alternatives, such as the Nintendo Wii, Playstation 3, and Webkinz.

But, in fact, round-the-table gaming remains a prominent American pastime, and recently, board games have enjoyed a revival.

Sales have more than doubled in the past nine years, according to market research firm NPD Group. In 1998, nationwide sales were roughly $314 million; last year, they grew to $802.2 million, an increase of 13 percent over 2005.

Analysts and fans attribute the comeback to a "cocooning" effect in the early 2000s, during which more people stayed home with their families. Others credit the Internet with helping board game lovers find one another and start groups.

Still, some say unplugged games will always face adversity - especially now, when faced with high-tech competition.

"There have been a lot of down years," noted Sean McGowan, a longtime analyst of the board game industry who now works for the California investment firm Wedbush Morgan.

Most notably, he said, the industry "exploded" in the 1980s with the debut of Trivial Pursuit, Scruples, and Pictionary, and then deflated dramatically with ever-improving video game technology in the 1990s. "It's been on and off," McGowan noted. "But it's still a very solid, very profitable business."

Parker Brothers, the legendary board game company founded in 1883, operated out of Salem for nearly 100 years. The manufacturer purchased the rights to Monopoly in 1935, and later rolled out Clue, Trivial Pursuit, Sorry!, and Boggle.

Today, the decades-old games released by Parker Brothers remain traditional favorites. Monopoly continues its reign as the most popular game in history; it's sold in 80 countries and comes in 100 specialty versions, from Elvis to the Red Sox to SpongeBob SquarePants.

Hundreds of additions fill the industry these days. There are Bible-themed games; strategy games such as Settlers of Catan and Carcassonne; party games with titles such as You Must be an Idiot! and Malarky; and horror games such as Last Night on Earth, in which players battle zombies with tiny figures brandishing axes and chainsaws.

What will continue to keep board games successful, McGowan said, are innovative ideas and games that integrate electronic components and tie-in DVDs and websites.

Manufacturers have grasped that idea, modifying games to complement hectic schedules and short attention spans. Monopoly Express, for example, uses credit cards in lieu of cash and comes with optional speed dice that reduce play to 20 minutes.

Even so, many players say they enjoy board games precisely for the slow, face-to-face inundation.

"With cellphones and computers these days, it's hard to reconnect with people," said Bryan Johnson, 36, of Salem, who runs a weekly North Shore gaming group and owns roughly 360 games.

"Nowadays, if you say you're into games, people automatically think video games," he said with a shrug as he played strategy games during Unity Games XIII, an event held at the Wakefield Sheraton in August. "It's become almost like a lost art."

He and three friends were in the midst of Taj Mahal, set in 18th-century northwest India. The goal of the game, which incorporates auctions, card play, and visits by the Grand Mogul, is to gain incredible power.

"You want to grab the most points," Johnson explained as he contemplated domination of the board.

Nearby, Tery and Mark Noseworthy of Gloucester played La Citta, which is set in medieval times and challenges players to build empires. Opponents construct buildings, mines, and farms to provide for villagers.

Scattered across the board were small figures representing men and women, as well as cardboard discs signifying food and money. "Did everybody feed your people?" Tery, 39, asked her three opponents before cashing in a handful of chips. "I'm buying a cathedral, against my better judgment."

As she scooped up the church, she explained that she and her husband regularly plan vacations around board game conventions, and own 212 games. The couple met, fittingly, at a gaming group.

The draw is "hanging out with friends, having a good time, and also using your brain," she said. Competition, too, noted her husband Mark, 38, sitting across from her at a long table. "I love the one-uppance," he said.

Scrabble player Tim Burpee can be just as cutthroat. The 37-year-old Greenland, N.H., resident has even established a few cunning tactics.

"You look for weaknesses in your opponent," he said. "And if that doesn't work, you push them under the table and switch their letters around."