Toy Fair Tales Inventor Chronicles

 
Inventors, we want to hear from you! Send us your stories and we'll post em. (Subject to editor's eraser of course.)

Thomas Silva, "Rolling and Learning with Tri-Square Dice"

I am a parent of two wonderful children and when my daughter was in the third grade she started learning multiplication facts. We started to practice her miltiplication at home using flash cards and she became very bored. Then a few weeks later we were playing a baord game with dice and after the game, I rolled the dice and asked her to multiply the two numbers rolled. Now she was having fun and learning at the same time. After that day I started writing math learning games and playing these games with my children, friends and family.

Now I am the author and self-publisher of an 96 page math and learning game called,"Rolling and Learning with Tri-Square Dice". All of the games have been tested by teachers, parents and children. It is easy to learn and play because each game is designed around the everyday activities of both children and adults. The unique shape of the 14 sided die that is comprised of 6 equal squares and 8 equal triangles provides the capability of creating exciting games for entertainment and learning for the whole family or classroom. The games meet the National Council of Teachers of Mathematics (NCTM) Standards.

 

Carolyn, inventor of Seeking Agent X.

One thing about ToyFair, is you get really good at saying stuff about your game in a few words. You've got these exhausted buyers walking around and you're the 900th game they've seen, they don't want to know every rule of your game, just the basic deal. I kind of felt like I was pitching a screenplay or something. It's like Braveheart mixed with the Silence of the Lambs. (Or in my case, it's like group Mastermind, but everyone's a spy and you use actual personal ads as a kind of decoder device.) I relied on this short version more and more as the day would wear on. And then of course I explain a little of how it works, and how intelligently I did that directly corresponded to how late in the day it was, because it is amazing how tired you get.

People often ask me how it went, but it's hard to know; this was my first toy fair. It seemed to go really good, but we'll see what orders come of it. Lots of people wanted samples of my game. If they check it out and think it's fun they'll order it. Another amazing plus was the press interest in my game. I already have a confirmed favorable article being printed about it,and I expect more. My absolute most favorite thing, though, was to meet other inventors and see other new games. I work alone, so there is no one else that can relate to this process like another inventor. It was SO refreshing. You don't have to fully educate someone on the industry just to have a conversation with them about what you're doing that day. Other inventor-entrepreneurs come fully equipped to understand. And they even know some stuff you don't. One of the reasons why Discover Games rules!

Picture of Discover Games ToyFair booth

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