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Thomas Silva,
"Rolling and Learning with Tri-Square
Dice"
I am
a parent of two wonderful children and when my
daughter was in the third grade she started
learning multiplication facts. We started to
practice her miltiplication at home using flash
cards and she became very bored. Then a few weeks
later we were playing a baord game with dice and
after the game, I rolled the dice and asked her
to multiply the two numbers rolled. Now she was
having fun and learning at the same time. After
that day I started writing math learning games
and playing these games with my children, friends
and family.
Now I am the author and
self-publisher of an 96 page math and learning
game called,"Rolling
and Learning with Tri-Square Dice".
All of the games have been tested by teachers,
parents and children. It is easy to learn and
play because each game is designed around the
everyday activities of both children and adults.
The unique shape of the 14 sided die that is
comprised of 6 equal squares and 8 equal
triangles provides the capability of creating
exciting games for entertainment and learning for
the whole family or classroom. The games meet the
National Council of Teachers of Mathematics
(NCTM) Standards.
Carolyn, inventor
of Seeking
Agent X.
One thing about
ToyFair, is you get really good at saying stuff
about your game in a few words. You've got these
exhausted buyers walking around and you're the
900th game they've seen, they don't want to know
every rule of your game, just the basic deal. I
kind of felt like I was pitching a screenplay or
something. It's like Braveheart mixed with the
Silence of the Lambs. (Or in my case, it's like
group Mastermind, but everyone's a spy and you
use actual personal ads as a kind of decoder
device.) I relied on this short version more and
more as the day would wear on. And then of course
I explain a little of how it works, and how
intelligently I did that directly corresponded to
how late in the day it was, because it is amazing
how tired you get.
People often ask me how it went, but it's hard to
know; this was my first toy fair. It seemed to go
really good, but we'll see what orders come of
it. Lots of people wanted samples of my game. If
they check it out and think it's fun they'll
order it. Another amazing plus was the press
interest in my game. I already have a confirmed
favorable article being printed about it,and I
expect more. My absolute most favorite thing,
though, was to meet other inventors and see other
new games. I work alone, so there is no one else
that can relate to this process like another
inventor. It was SO refreshing. You don't have to
fully educate someone on the industry just to
have a conversation with them about what you're
doing that day. Other inventor-entrepreneurs come
fully equipped to understand. And they even know
some stuff you don't. One of the reasons why
Discover Games rules!
Picture of Discover
Games ToyFair booth
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