Planning for Success – Identifying and evaluating your options

 

In contemplating the myriad of costs associated with producing a board game, many inventors are faced with the daunting task of determining where they can cut corners and effectively reduce their out-of-pocket expenses. Unless you have unlimited resources, this is a necessary evil.

Let’s analyze the primary services required to produce a successful board game. If you are reading this page, I will assume that you have already invented your new game concept, so although “invention” is the first “service”, I will not be expanding upon it here. What I am focusing on instead are the services that the average game inventor is seeking.

Game Development – This is the process of taking your initial game idea, and molding it like clay into a form that has the greatest potential for success. This step requires an unbiased, objective evaluation of every aspect of how the game is presented, played, and perceived. While it is possible for this step to be successfully performed personally by an inventor, in some instances, an inventor may be too emotionally attached to the game to realistically evaluate it. In other instances, an inventor may be able to objectively evaluate the game, but lack the knowledge to discern what will enhance or detract from the success of their game.

The good news is that regardless of which category you fall into, there are viable solutions you can pursue. Some solutions come with a high price tag, but the trick is to find the solution that most appropriately meets your needs. The important thing is that development is not a step that can safely be skipped. Some development options are:

Packaging Design – Package design is the process of determining what materials you will use to produce your components, what your component dimensions are, and the process used to produce your components. This is a daunting task if you are not aware of what the options are and the advantages and disadvantages associated with each option. This step is needed before you can secure a production quotation. Many inventors, struggling, with this step, submit inaccurate packaging specifications to production providers who have no vested interest in correcting them if they are asking for a more expensive product than it has to be. Simply put, production providers make a greater profit from a higher priced product. The larger and more custom your game is, the more your game will cost. Often times, the best way to reduce your production costs, are to fine tune your packaging design. Many game developers can offer this service to you for a very reasonable cost.

Graphic Design – As opposed to packaging design, that deals only with the component specifications, graphic design is the process of creating the digital design files that comprise the visual look of your game. The design process can be as utilitarian as simply piecing visual elements together with copy, or it can be as complicated as evaluating the psychological effect of design on your end user.

Many first time game inventors are not aware of the risks associated with not hiring a professional graphic designer. To complicate things even further, many graphic designers, however great they may be, are completely unfamiliar with the design needs of designing a board game. Often times, a graphic designer who specializes in board games, can give you a set price for designing your game. This is much more conducive to producing a board game on a budget. If you choose a designer who has a low hourly rate, but takes longer to design your game, you could end up paying more for design than if you selected a designer who has a higher hourly rate, but willing to quote you a set price for designing your game. When choosing a graphic designer, be sure to look for one with the following qualifications:

When interviewing a graphic designer, be sure you are comfortable with the look of other games they designed. Do they look like they were designed by a professional, or do they look like they were designed by an amateur? Be sure not to confuse a clean simple design for an amateur design, or a complicated busy design with a professional design job.

Lastly, when you find a graphic designer you are comfortable with; allow them to do what they have been trained to do. You will be doing yourself a great disservice if you hire a designer, and then dictating to them how to design it. You will end up with a far more dynamic looking game if you limit yourself to outlining a look and a general theme, then letting the designer do the designing.

 

Kim Becker
kbecker@gamebuilders.net
www.gamebuilders.net
847.244.7099

 


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